I put some points into the blunt combos early on, but not alot. However, all well and good that im probably unexperienced and underprepared, but alot of the issues still remain. getting hit from 5 meters away by fists is annoying, trying to block and taking full damage from a light attack is annoying, and as far as the parrying goes: It
Summary. Patch 2.02 of Cyberpunk 2077 fixes bugs and makes Iconic weapons easier to acquire. The Phantom Liberty DLC allows players to skip ahead in the game, but they would miss out on certain Iconic weapons. The DLC provides a black market store to purchase these missed weapons, except for those affected by player choices.
Yes. When they are about 5%h HP start being careful. Gorilla arms are no joke. While they are a blunt weapon you can kill if you don't stop hitting the enemy, like real life but with two hammers for fists lol. Or if you use a charged strong attack for the finishing blow, you will smash its head into a pulp.

The moment you close it, a cyberpsycho will attack. 2. Defeat the cyberpsycho. 3. Talk to the MaxTac officer. 4. Sit next to Zane. Sit on the couch and speak to the officer. After the conversation, wait a few days until the shop reopens and you'll get a discount on Zane's items.

TLDR: Mantis blades and Gorilla arms will probably do those things It seems they have each arm cyberware is specialized for each build. Rocket Launcher for guns/destruction build, Gorilla arms for blunt weapon build, Mantis blades for a blades build, Monowire for netrunning.

I was going through the new perk tree as I wanted to create a melee character who would use gorilla arms and their fists, but looking through every skill tree I couldn't find anything buffing fists, the closest I saw was the tree in body that only affected "blunt weapons", any answers?

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cyberpunk 2077 do fists count as blunt weapons